Hi java devs!
After a lot of late-night-coding, I finally got some results that I dared to post on this forum.
(Edit: see Reply for webstart-link)
It’s basicly a terrain-renderer for now, but I’m pretty happy with it. All terrain and trees you see are streamed (in realtime) from a game-server, using my own RMI-impl. (works, almost!) My own database-impl. does the registration and login-part. This is actually my first attempt making anything in OpenGL (using JOGL) and it’s as optimized as I could possibly make it.
For now you can walk around, fly around and crawl a bit… oh, and drive an invisible car (camera tilts 'n stuff).
I’m still busy getting the serverside-code a bit more stable, so until it gets better there won’t be much uptime
http://home.hccnet.nl/s.balk/screens/so_valley.png
http://home.hccnet.nl/s.balk/screens/so_mountain.png
- 6000 trees, 750m high-detail LODed terrain / items, 2000m low-detail terrain, 18MB RAM usage (?!!) @ 50fps (ATi 9700 pro, P4 2.4GHz)
Oh, viewport is 16:9, you’ll get used to it before you know it, trust me
Almost forgot: Inspiration came from WurmOnline ;D you gotta play it to believe it ™