My Little Dungeon - LD23 Game

Hey everyone,

We made a little game for LD23 - it’s a reversed RPG of some sorts. Instead of controlling your hero directly you build a dungeon for him to fight through instead. Your hero will level up and find weapons and ultimately try and defeat the boss at the bottom of the map.

We created this game during 72hrs. In a lot of ways we’re happy with it. There are also some rough edges though ;D But overall we see this as a great base to work off and make into a fantastic little game. I will keep this thread updated with news regarding the game.

Link to the entry: My Little Dungeon

Some screenshots:

Would love it if you guys checked it out and let me know what you think of it.

Cheers,
Bach

Sprites and textures are really nice and coherent, well done ! 8)
I never (as far as I remember :stuck_out_tongue: ) saw a gameplay like this one. Really interesting. Great job !
Need to play some more now… ;D

Very polished game. Love the graphics. Rated.

Pretty cool, unique gameplay, nice graphics.

Very nice!
What library do you use?
Edit: I guess that you use libgdx

Thanks for playing guys!! :slight_smile: Glad you enjoyed it…

This was made with libGdx indeed. <3 libgdx

Good quality graphics, variable gameplay and style to boot! A bit slow though, but great entry.

Magnificent! Had to stop myself after a few minutes, lest the rest of my productivity today be slain.

This is a really nice game, very fun and addictive… good job!!! :slight_smile:

Nice and fun ! I reached the final boss but failed to kill him :slight_smile:

Novel idea!

I couldn’t understand the numbers at the bottom at first. I thought that I had 25125 health. Then it looked like 25 I 25 health. It took me until the 2nd game to realize that it was actually 25 / 25.

Pressing enter to go down a row is not apparent and having to right-click / scroll in general is not intuitive. It would be better to have something on-screen that you click to change modes.

Fun graphics and cool experience overall. Thumbs up and would be interested in seeing this expanded.

Yea, the UI is … very hacky ;D As you’d know creating a good UI takes good time… we just didn’t have enough time to make it happen during Ludum Dare. But we’re working on expanding this which will include UI improvements.

Thanks everyone for checking it out!

Bach

I played the game through, very nice when you realize that you can get “stuck” if you plan your route wrong and end up in a “rocky dead end” :slight_smile:

Some observations/thoughts:

  1. if you go down a stair directly on top of a “slimey” then sometimes you cannot hit it and slimey can hit you ==> death.
  2. Maybe some balancing: Skeletons should be a bit harder and you should maybe not get food when levelling up. Else it’s actully quite simple to just make 20G rooms all the way down (alsmost) because you get food and health when levelling up and that rules out the “resting room” which I think is a SUPER idea :slight_smile: by the way.

Cheers
/Morten

Thank you :slight_smile: Feedback is much appreciated!

Cheers,
Bach

Very nice little game.
I don’t think its too easy. I needed 2 starts because in the first one my hero was starved …

I would be interested in seeing this expanded too … more monster, more rooms, some talents which you can choose when you are leveling up etc =)

It looks really good, but unfortunately it closes right away for me. :-\

Good job none-the-less.

Hey Bradley,

Thanks for checking it out! :slight_smile: Which version did you try? And what OS/Gfx card do you have there?

Thanks,
Bach

Windows XP, and I don’t know my graphics card. :stuck_out_tongue:

@Bradley
open dxdiag with Run, tab display.

Yea I fear that your gfx card probably doesn’t support shaders, which the game needs. Sorry :frowning:

Bach