My Highschool class is making an MMORPG...

Correction: college is for necessary mistakes.

So true. I just got off a 6 month world of warcraft binge.

Haha.

Some random stuff in this post heh.

I do agree what most people said, but if your not expecting to finish, you could still learn a lot in this area. Though I would like to see how much can be done.
Though myself I started on PWO (mmrpg) as a first project. Why? Because everything else is boring :stuck_out_tongue: I have learn’t so much and I keep working on it because I have fans who love it.
If this was a program I was working on I would of stopped because of boredom ages ago heh.

I am too also thinking in making a 3d mmrpg, but I know this won’t be one easy task. But I will be using jpct to help and I’ll start very small. My reasons to start this would be to keep working on my Java skills, would be great to show off what i can do even if it is a demo and to have fun.

I’m amazed at how people actually flock to insult other people’s hopes and dreams. I really think the psychology is quite interesting, how this instantly became one of the most popular posts on the board it was posted on, and that the only reason anybody posted (except for a very small group of people) was to cut-down, insult, or otherwise demean somebody else.

Anyway, I just wanted to say that the game is called Fyrestone, we’ve got a plot and a storyline, a dynamic-terrain loader with a map-creation program. The map loader supports unlimited tiles and texture splatting. We’ve got a model in and are currently in the process of adding GUI / Networking support. Networking is just in the final stages and I’ve experimented with 1 GUI already, and we’re moving to a second GUI now.

I think we’ve already gotten further than many of you thought we would, and I’ll be sure to post some links to demos of the game when it’s playable (right now you can run around but not much else).

Screenshot of Progress

Good job, I’m glad you have keep going with this. I hope you prove them all wrong :stuck_out_tongue:

yeah i agree, It sux cuz I think truth is, the reason everyone is here is because they love the idea of making game/s(good ones). but because they settle for second best(I assume, just getting into the psychology of it) they try tare everyone else down. No I havnt personally been burnt from a Thread, but i have seen the things ppl write, and its unfortunate. Even if someone isnt going to go all the way I think its best to let them work it out for themselves, least they get to learn there own limits.

This community consistently tries to help people develop achievable goals. How many of us have felt the disappointment of being unable to meet unrealistic goals we set for ourselves? Unfortunately, it’s often hard to know what’s realistic from the outset of a project. “To be ignorant of one’s ignorance is the malady of the ignorant,” and most novice game developers have no idea how complex software creation is.

I won’t stop anyone from undertaking any project, but I want them to understand what is reasonable. In my opinion, it is folly to ignore and deride the collected wisdom. If one does not to follow such wisdom, it is his or her own decision to do so.

It can make laught people to eard that someone just out of shcool want to make an mmorpg, but why not ?

the one who never try to do something incredible will never do something incredible.

who know the story of the game “alone in the dark”, or the divx codec or the php script, or linux ? all have something in common, they all have been made because someone say a day “I want to” and this is the most important, they dont say “can we do ?” they say “we want to do, give us some help”.

It is incredible the number of time that when someone ask how to do something, most answers are : “you can do differently” or “why do you want to do this ?”.
basically if the question is “how can I do this ?”, the answer should be “you can do …” not “why the hell do you want to do this ? it is stupid…” no matter if they succed or not they will have tried and the best way to learn is to try and sometimes learn from errors.

You come to a public forum and post a question, you’ll get answers. If you don’t want them, don’t post.

As I said before (early on I think), just go for it! ™. You’ll either do it or you won’t and learn something along the way. One thing that definitely true, if you waste time worrying what other people think of your skill level or lack of experience you’ll have less time left for the project (not that I think anyone was actually suggesting it was anything to do with skill level, more to do with the massive amount of work, content and time it’d take).

The people here really have no reason to reply with anything but their honest opinions - they’ve no reason to attack or motivate you on purpose.

Kev

Hello, new here. :slight_smile:

This has got to be one of the more inspirational thread for us novice game programmers.

I guess the most important thing is the WILL to do it. The know-how will come as you continue the pursuit… :slight_smile:

It’s been about 3 months since you opened this thread and already, it looks like you have something close to what you have in mind.

But, I’m guessing your still not cleared yet since Networking, the most important part of your project, is implemented last?? You may have to do some major revisions of your work.

I think the major reason for the negativity of this forum is your use and the scope of the word MMORPG. I don’t think it was a attack against your goal. No matter, it was a good read by the way. :slight_smile:

Cheers,

Looks like the game is coming along nicely, a tip for the networking, unless you plan to release this soon, I wouldn’t worry about security for awhile as it is time consuming, frustrating and ultimately what put me off my MMORPG dreams. The second major hurdle you might run into soon is art. I have found that the actual programming often moves faster than the artists so it might be a good idea to make some temporary crappy looking stuff just to work with while you work out bugs.

Keep at it, I can’t believe I didn’t see this thread sooner :P.

This is 100% true, and it’s also a great example of the American dream. Don’t let people put you down, just work as hard as you can, stop at nothing, and your dreams will come true.

If I come to a forum like this and ask a question, I’m not asking your opinion on my game or ambition. The question was specific and technical. If I ask “How do I make a cube” you don’t say “You’ll never succeed at making a video game” you say how to make a cube, or where to look it up. So really, you’re right. Their opinions may be honest, but I never asked for them.

I disagree. This community does NOT try to help people develop achievable goals. That is something that would indicate positive thinking. If you were trying to help develop an achievable goal, you would explain how to best start developing, what steps should be taken first, what things are priorities and what aren’t, and add-on that it’s possible (not inevitable, simply possible) that the game won’t be at the stage of a fully playable MMO by the time I’m done with it. THAT is building an achievable goal. This thread is tearing down somebody’s dreams with your own failures.

Don’t you mean “The red book. NSA Trusted Networks. Otherwise known as the ugly red book that won’t fit on a shelf.” ;D

Forgive me, but that just sounds a bit childish. It doesn’t matter what you want, if you post on a public forum you’ll get what the public think are appropriate answers. By posting you are opening up to world at large to reply. The best you can hope for is make use of the bits that you can.

I’m going to say it just once more, no matter what any of the naysayers say, just go for it! You already seem to be making in-roads to the task, you seem to have picked up (I think) JME which should lead you most of the way. Pick up project darkstar and you’ll be mostly done :slight_smile:

@Chris - that wasn’t a Hackers reference was it. Tsk tsk.

Kev

Just want to remind you to make sure you’ve actually got something to hand in at the end of it - and a 500 page printout of the source code won’t get you any marks by the way :wink:

Cas :slight_smile:

Even what I have now would suffice to turn in for the project.

Good for you! Many of the biggest successes in the general web space have been built in the face of nay-sayers. If it is something you really want to do, then I encourage that. But…

[quote]If I come to a forum like this and ask a question, I’m not asking your opinion on my game or ambition. The question was specific and technical. If I ask “How do I make a cube” you don’t say “You’ll never succeed at making a video game” you say how to make a cube, or where to look it up. So really, you’re right. Their opinions may be honest, but I never asked for them.
[/quote]
Jeff had a great line in an earlier thread: “I want to compete in the Olympic high dive tomorrow. Can you teach me to swim today?” To be fair, when you come into a forum like this, as a new member, and off the bat make statements that you want to develop one of the most complex kind of game you could ever develop and are asking questions about where to start with GUI development, that is a red flag. The suggestion first offered was, start smaller and really learn the basics. The root of this suggestion is that if you start off TOO big, you may get soured on the whole game development profession and decide you don’t want to pursue. That would not be good for you or the community.

Sorry, but if you ask for help, you open up yourself to opinions as well. That’s life.

[quote]I disagree. This community does NOT try to help people develop achievable goals. That is something that would indicate positive thinking. If you were trying to help develop an achievable goal, you would explain how to best start developing, what steps should be taken first, what things are priorities and what aren’t, and add-on that it’s possible (not inevitable, simply possible) that the game won’t be at the stage of a fully playable MMO by the time I’m done with it. THAT is building an achievable goal. This thread is tearing down somebody’s dreams with your own failures.
[/quote]
No one is tearing down your dream. Just splashing some reality on it. You have attempted to build the hardest kind of game, without any prior experience in doing do, and asking for help with some basic components that SHOULD be mastered before attempting this kind of a game. What response should you have expected. No one is saying that it is impossible, just highly improbable. And who said that the thread is full of failure? Some of the people responding to you have YEARS of professional game development experience and have built MMOGs.

I hope that you DO build the game and that it is a successful project for your class. I am looking forward to seeing it when you are ready to share. And if you DO finish this, know that what you did will have been extraordinary. MMOGS are hard. I wish you luck.

Yes Kev, and it is an AWESOME and BAD movie at the same time. And that fact that you knew the quote, well…shame on you.

Once more I totally disagree. Splashing some reality on it, like I said before, would be to offer suggestions on how to create the game, and to include that it’s a possibility that the game won’t be playable.

Go look at the first response. That’s not help, in any manner.

No, the reality is that you may very well be in over your head. That does not mean you won’t swim and succeed! You state that you have never really done client side GUI stuff but you want to build your own engine. Ambitious to say the least :slight_smile:

You want the community to be sympathetic and you can’t expect that from everyone. Many people who I respect have stated support for you and that is what you should take to heart. You will never please everyone, so do it for yourself and ignore the negative comments if you like.

As I said, I really do wish you luck and am eager to see what you come up with :slight_smile: