My Highschool class is making an MMORPG...

Just bruteforce the damn thing! (and cut compile-time while at it!)


boolean enoughMonkeys = true;

while(enoughMonkeys)
{
   OutputStream out = new FileOutputStream(new File("./matrix.jar"));
   while(Math.random() < 0.99999)
      out.write((byte)(Math.random()*0xFF));
   out.close();

   try
   {
      Process p = Runtime.getRuntime().exec("java -jar ./matrix.jar");

      p.waitFor();
   }
   catch(Exception exc)
   {
      // ignore
   }
}

Ha very clever, I keep the witty remarks to actual english rather then code, to appear less like a programmer so society doesn’t look at us like we’re different. End Line.

Oh what horrors have I unleashed upon this world…
Paging through some necromancy books I stumbled upon the ultimate evil of forcing 2 seperate instances of the Matrix to coincide. Oh forgive me for this attrocity I burdened the world with. I can only give my method in a short way…oh no, it has come. I hear sounds at my door: as if that damned creature from the upheaved rotten ocean beds have come for me, to finish it’s job. And I have no more morphine to numb the horrors of the beast. Time is running out, then the window: I must jump, before that horrible beast lays its forsaken tentacles on me…

[1 -2] . [4 2]T = [ 0 ]

Aaaargh…

Actually, that isn’t all that bad. It will be a fresh start. It will take another five thousand years before noobs attempting to create MMORPGs again. Think of the possibilities.

However, now that the idea has settled deeper into my externally emulated sensory stimulated brain, the horrors of the BlueSkyOfDeath begin to daunt on me. How will we manage? Will we break free? Will we long for what we thought we had?

for instance, do object to switch default cases while new protected classes continue to break public arrays of volatile fields

Don’t hurt me, for I am your creator.

[quote]for instance, do object to switch default cases while new protected classes continue to break public arrays of volatile fields
[/quote]
Come again?

I am a butterfly, dreaming of being a robot. But how can I, a mere butterfly know of robots? Or am I a robot dreaming of a butterfly dreaming of a robot? Or am I attempting to make an MMORPG with no experience?
Or am I an uncaught exception, dreaming of being an asserted c++ division by zero?

So what are Riven and Malberts trying to tell us? They have gone crazy because they always wanted to make a MMORPG and never had the guts to start doing it?

I think I should quote Kev then:

Get started - Probably you can still recover from that insanity! :stuck_out_tongue: (ok, it’s pretty unlikely, but still…)

Why does everyone always try for the first M in MMORPGs anyway? Don’t they realise they’ll need literally hundreds of servers to make it run if it’s successful?

Cas :slight_smile:

Speak for yourself princec!!! I am working on the EMMORPG… E=Extreme…

Hehehe. No, we have gone crazy because we live in a simulated world and at the current rate of expansion of the universe we will continue to spawn simulations and never reach our original selves.

The problem I have with this “go for it” philosophy is that it needs to bee seen in context. If someone has been doing game programming for a while and then decided to do an MMORPG then “go for it” is a good idea. But I don’t know how many games trussel has done before, when doing something of an MMORPG scale it is quite likely that he might pick some bad programming habits.

princec, I think the word MMORPG is more common than just ORPG or MORPG, thats why people mentally associate the word MMORPG with any online game with more than a few human players in a RPG environment. I don’t think I’ve seen a game specifically branded as ORPG or MORPG, only MMORPG.

[quote]So what are Riven and Malberts trying to tell us? They have gone crazy because they always wanted to make a MMORPG and never had the guts to start doing it?
[/quote]
You’re close (at least for my situation). I actually started it like 5 years ago, got nice a 3D engine and physics engine out of it, but failed miserably with any gameplay as it always remained a (fancy) techdemo. I could have planned it totally different: starting small, and working my way up, after which I might actually have something like a MiniMORPG in my portfolio now… however, now I got a day job, and I lack the free time to do it better.

[quote]Why does everyone always try for the first M in MMORPGs anyway?
[/quote]
Because there is no such thing as a MORPG in their vocabulary

Well I’ve never attempted an MMORPG because I’ve never had the motivation to make one. I only started with java 4 years when ago in high school. Roughly in the 3 years of high school java we learned to bubble sort, manipulate strings and do simple swing windows. So I had to take it upon myself to learn double buffering from KGPJ and figure out how to make the game as modular as possible (waves, levels, ships, shots, etc. stored in files) and how to load stuff and manage everything. Suffice to say that was hectic enough. I did at a point consider doing a DnD influenced RPG but quickly dropped that idea because I didn’t want to write a story.

Now the reason why MMORPGs never really had my attention is because online gaming isn’t exactly the most popular thing in my country. If we wanted social gaming it would be by means of LAN. Most of the time the games would be FPS or RTS. And I have no real need to make those kinds of games, especially when games like UT already exist.

The games I would be interested in nowadays would be more 2d oriented with LOTS of destruction and dismemberment. Seeing violence in 2d is soooo much fun. Aah, Soldier of Fortune, how I miss doing a lobotomy with my knife…

Imagine how dull this thread would’ve been if the original poster had said he wanted to make a simple networked 3D tech demo. :wink:
Simon

If they had words like MMORPG which is nothing more then marketing word and has nothing to do with RPG, then why not MORPG?

RPG is like acting.
If you look at MMORPGs it would be more like working at Burger King. Same repetitive tasks for very little actual gain and at the same time think you are mr 1337-d00d and ‘keeping it real’.

[quote]If you look at MMORPGs it would be more like working at Burger King. Same repetitive tasks for very little actual gain and at the same time think you are mr 1337-d00d and ‘keeping it real’.
[/quote]
Funny thing about that is Mr. 1337-d00d is my screen name and keeping it real is my alter ego.

Sounds like an excellent idea to do it in highschool while you still have tons of time then :wink:

Yeah, but I said, “to do it better” ! I’d rather spend my ‘abundance of spare time’ in highschool not making unnecessary mistakes.

High school is for unnecessary mistakes. :o

High school is for necessary mistakes.