Well I’ve never attempted an MMORPG because I’ve never had the motivation to make one. I only started with java 4 years when ago in high school. Roughly in the 3 years of high school java we learned to bubble sort, manipulate strings and do simple swing windows. So I had to take it upon myself to learn double buffering from KGPJ and figure out how to make the game as modular as possible (waves, levels, ships, shots, etc. stored in files) and how to load stuff and manage everything. Suffice to say that was hectic enough. I did at a point consider doing a DnD influenced RPG but quickly dropped that idea because I didn’t want to write a story.
Now the reason why MMORPGs never really had my attention is because online gaming isn’t exactly the most popular thing in my country. If we wanted social gaming it would be by means of LAN. Most of the time the games would be FPS or RTS. And I have no real need to make those kinds of games, especially when games like UT already exist.
The games I would be interested in nowadays would be more 2d oriented with LOTS of destruction and dismemberment. Seeing violence in 2d is soooo much fun. Aah, Soldier of Fortune, how I miss doing a lobotomy with my knife…