I’m really hoping this is appropriate for this section.
What I would really like, is if a few people would take a look over an engine I’m building so far, and maybe deliver some constructive criticism about it. I’ve never done any real game development before, so I’m sure I’m making quite a bit of mistakes.
My main concern is that the engine is setting up the game screen properly/efficiently and that the game loop is good enough to be used in games (I used an example I got from this site).
Here are the files for the engine:
Eclipse project: http://www.filedropper.com/erebos
Jar : http://www.filedropper.com/erebos_1
Things to look at:
The display package and the core package. This is where most of the work has been done.
The examplegame package. This “game” is just what I use to test features and whatnot. You can use it to see how a game by this engine behaves.
Any advice that might lead me in a good direction would be great.
Side note: If you run the examplegame, and you get a blank screen, try minimizing and maximizing. Also, be sure to note that you had that problem in this thread.
Thanks in advance!