My first app on Google Play


Published my first app today on Google Play & I’m kinda proud of it!

On to the next one.


http://i61.tinypic.com/rtlrw9.jpg

Please check it out, download it & let me know what you think and if you ran into any bugs.

Just tried on LG G3 - Sorry failed. The right hand direction panel is displayed in the middle of the screen. Now hanging in a game over fade loop. The back button brings up a quit and norakomi buttons - the quit does not respond.

Aaarrggghh ,
Thought i fixed those issues… well apperently not.
Thanks for the feedback.
Gonna try to fix it asap & taking it off of Google Play for now till i get it fixed.

********* Bugfixed it **********

SCALING_FACTOR_X = --> (float) <-- Gdx.graphics.getWidth()/800;
          SCALING_FACTOR_Y = (float) Gdx.graphics.getHeight()/480;

The game was originally made for my own 480x800 px device.
For devices with different dimensions I used a float SCALING_FACTOR_X/Y to size up/down my textures.
I forgot to cast the right side of the equasion to a float causing my scaling factor variable to not be set right.

  • fixed: hanging in a game over fade loop // quite button not working
    At these points in the game on a device Admob wants to display an ad. If your not connected to the internet it was these bugs. Fixed it by adding a check if the device is connected to a Network.
	@Override
	public boolean isNetworkConnected() {

		ConnectivityManager cm = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
		NetworkInfo ni = cm.getActiveNetworkInfo();
		if (ni == null) {
			// There are no active networks.
			return false;
		} else
			return true;
	}

Uploading the new version to google play. Should be available within a couple of hours… Make sure you download at least version 1.03.