My dev blog (thread)

First Entry:

I figured I should post up something to let people know what I’m working on since I tend to bounce around on all my projects, and add new ones. This way I can get feedback on what I should be working on, and what I should work on next. I’m posting it here because I don’t have nearly enough of a following of people to check my blog on a weekly bases. Anyway, right now I’m working on a 3D Arena Battle game called Cybata - Cyberlogical Battle Arena (Program?). I’ll release a alpha build once I get done adding in Guard, Stun, and knockback. But I guess I can share a screenshot (Sora is only a placeholder)

I’m using JOGL by the way.

I am not sure if this is allowed, but I am intersted in this project, it looks kinda cool. I am interested in what is gunna happen.

I think it’s alright as long as there’s reason for it. As for Cybata, I dunno about it anymore. In all honesty it doesn’t have it’s 10 seconds of fun yet, so I’m quite worried. Plus working with many different sizes of sprites in ultra GL is hard, and it’s starting to look sloppy.

Blue Fiend VS. Protoship!

I need to know which game is better, and which I should port to JOGL first while I take a break from Cybata. Which one should it be? The Shmup Protoship 2, or the Arena Shmup Blue Fiend? I want to post it here so there’s no thread bias, and I didn’t feel it needed a new thread.

Edit: Or should I make a brand new shmup/arena shmup? And if so, which type?

there is still the opportunity to make one or two polls!

http://www.java-gaming.org/index.php/topic,20300.0.html

:o
That was meant as joke. Please take a minute before you start new threads and think about the fact that new threads might be interesting for you only. You need 20 seconds to spawn a new thread, if 50 people click on that thread you wasted lots of time and decreased the overall value of this forum because one might think “I don’t visit JGO, lots to click and read, low value”.
Just my opinion.

well even I could tell that you were joking.

remember he cannot see you laughing in your basement. (or maybe he can :persecutioncomplex:)

there, removed. Next time add in a /kidding or something, even a :stuck_out_tongue: would help.

sorry :stuck_out_tongue:

Just letting everyone know I am working on updating Protoship 2 to my current standard (EasyOGG instead of FMOD, fixing the fps problem, Making it webstart, or at least an exeicutable .jar, and other things). After that, if it’s needed I will port it to OpenGL.

Yes, I am only posting this because I’m desperately seeking positive feedback. Yes, I know I only managed to load a sprite (which I made myself, and looks quite cool). But come on, I’ve had about 5 projects fail in 2 days. I’m just EXTREMELY worried that I’ll find some currently unsolvable bug that’ll prevent me, yet again, from even getting something off the ground in JOGL.

I’m very desperate to make a game in JOGL, and very depressed about my current failings. I’m not going crazy though, I’m just being phedtic. :stuck_out_tongue: anyway, prase my screenshot, even if you don’t mean it :persecutioncomplex:

Anyway, here’s what I got so far of the project currently named Oh God Please Don’t Fail.

CyanPrime, judging by your desperate rant, you seem like someone who craves praise. Not that this is a bad thing, I certainly love people telling me I did a good job. I think what’s important for you is to carry on through the lack of responses to truly create something good. If you have technical questions, people will answer them (hopefully), but no response on the game doesn’t mean its a disaster.

When you sit down to make the game, and not just program, perseverance is key. I think it’s great you’ve had so many ideas for games, but a game takes a long time to make. Technical problems or looking sloppy will get in the way, but you can’t move to something else when a problem occurs or you won’t improve or finish the game.

And sometimes, it’s not about how good the game looks, it’s about what you learn. If you have some grand idea for a game you can’t play because no one is making it, don’t try to make it now. Just think of every game as a learning step to get the skills needed. Take goussej as an example, he’s learned a lot. He’s made his own ray-tracer and learned jME. I’ve been working on a graphics engine for the last 2 years with the grand hopes of using it in a game. It’s taught me design practices, optimization techniques and other concepts that I can apply later on when a great idea hits me.

I think you should feel greatful that you have ideas for games, because you’ll always have an opportunity to make something new.

Well, my desperate rant is more from the fact that I’ve been programming for five years, and still don’t have a killer app like IWBDG or Eversion. Also, it’s about how I’ve been failing a lot lately, but thank you for you kind words. I’ll try to take some of that to heart.

On another really good note, I’m making remarkable progress on my platformer. I already have a map system and colision. Here’s another screenshot

I’m very excited about this.

Looks great, man. I’ve been programming games for… 12 years and I wouldn’t say I have a “killer app.” I’ve just got a ton of things that really just amount to tech demos. Why? Because the fun of it for me is making the game, and only a bit in showing it off. And I can truthfully say I’ve learned something on every project I made. So have at it, and don’t be discouraged that you have nothing really completed yet.

There was a radio programme on today about the french revolution from the perspective of french filmakers, and the quote was made (from a film director to the producer);
“OK, that’s the film made - now all we need to do is shoot it!”
Maybe we indie developers could benefit from a bit of that attitude?
I myself could fill a large hole with half-finished games… sigh

your platformer looks unique :smiley:

Well I been programming for 2 years, I don’t have anything complete. I guess I’m charge of a large MMO, so anything the other programmers do could be classed as my work too :stuck_out_tongue:
But would be nice if I finish this new game I’m working on, to show something off, what I can do alone.

I have been programmin games in java for a good 9 months, I havent made the killer app. I m jsut building on an app I have made.

small stuff can be upgraded.

Progressing Fantastically:

I have enemy AI, enemy/player colision, a very basic player death, and a very basic bullet.
How’s the new background color? Does the old one look better? Are there any other colors I should try?