Must have Software for Game Creation

Hello JGO, I am here to tell you about, in my opinion, of the must-have software for game creation of any sort. I will provide links to the software beside the titles.

Editors:

Notepad++ (http://notepad-plus-plus.org/):
The bare basics for code editing. Not recommended for serious programmers.

Eclipse (http://www.eclipse.org/):
What I and a lot of developers like me use.

Netbeans (https://netbeans.org/):
Like Eclipse, but developed by Oracle.

IntelliJ (http://www.jetbrains.com/idea/):
If you don’t like either Eclipse or Netbeans, you could try this, in some ways superior, IDE

Graphics:

Paint.NET (http://www.getpaint.net/):
Sort of like Photoshop, but doesn’t cost $700.

GIMP (http://www.gimp.org/):
Like Paint.NET

Pro Motion (http://www.cosmigo.com/promotion/index.php):
I am sorry, but I have never used this software, though I’ve heard it’s worth trying out!

Well, I hope you have enjoyed this list of software, and if you have any questions or feedback, personal message me.
Have a nice day.

Don’t forget IntelliJ, it’s better than Eclipse or (eek) NetBeans.

(runs for cover)

Ah, right, will add soon. Thanks for the feedback.

Also, I think you will find some “serious programmers” use notepad++ all the time :slight_smile:

Yeah, but it’s technically not a IDE. It’s for a rainbow of programming languages, not just Java.

If you’re including Notepad++, then it would be blasphemy not to include Sublime Text.

Also, I’ve posted it before, but this is a big list of gamedev tools (focuses on web-app type stuff):

“Must have” ? How about useful stuff ? =P

  • Sublime Text 2

Writing:

  • just plain old MS Word or imitates. Mostly just Notepad actually

Sound & Music:

  • Adobe Audition (formerly Cool Edit Pro)
  • Audacity
  • Sony ACID
  • Ableton Live

Graphics, 2D, 3d, Texture art:

  • Autodesk 3ds Max
  • Autodesk Maya
  • Adobe Photoshop > All
  • Many particle editors, Adobe After effects is also nice for effects
  • maybe: Blender

Tech:

  • Spine
  • Map Editors (plus script editors)
  • Texture packer

Video editing, cut scenes, trailer:

  • Adobe Premiere
  • Final Cut Pro
  • Sony Vegas

I went over the bare basics. Yes, all that other software might be necessary, but for basic game creation, not so much :slight_smile:

Just like Eclipse.

Emacs: you freaking unwashed heathens! Lisp is the scripting language…really need I say more?

Blender for freebie 3D edit. Fragmentarium or Syntheclipse (where is that guy with scripting support already) for prototyping shaders.

VirtualBox for quick minimal testing on other OSes. Paint.NET is nice for some tasks if you’re windows.

Is it just me, or is this coming more and more often? :wink:

Which part?

I was actually talking about the lisp part, but I don’t have a problem with it. It’s the other way around :slight_smile:

Nah. You’re ear is just getting more attuned to it.

For pixel art you must include Cosmigo Pro Motion :slight_smile:

Why is Photoshop not on your list? throws temper tantrum :stuck_out_tongue:

I like your list, I use a ton of stuff on it.

My “Development library” currently consists of:

  • Photoshop
  • FL Studio
  • Dreamweaver (For eventually making websites for said games)
  • TilEd
  • Eclipse
  • Notepad++
  • AngleCodeFont
  • Keyboard :smiley:

and if it counts: (Because I usually stream almost all my development)

  • Open Broadcaster
  • Twitch Dashboard light

This escalated very quickly from “must-have” to “everything that anyone uses”.

Doesn’t help that “Must have” is a very opinionated list. :smiley:

I couldn’t imagine not having Photoshop, for example. But most people use GIMP, Paint.net, etc because they’re free.

No mention of version control is a little disheartening, but then again it’s usually an implied necessity.