[UPDATE, Oct 28, 2008] This game has been updated several times since we first posted it. Mostly bug fixes, but also lots of UI changes, a minimap for better overview, a new observer mode (for joining active servers), a new powerup, and some additional improvements. We have a few games per day on average, so if you’re lucky you might also find a server up
Me, Laundon and three others (dicander, bozis, bartac) have been working for a while on a cooperative multiplayer version of Tetris.
Without further ado:
Multitris website (with webstart)
Multitris currently supports up to 99 players, but I’d hazard it might lag with that many. Never tried, to be honest
You’re welcome to try the single-player mode, but it’s in multiplayer it really comes to life, so I recommend you find somebody to play with!
The game has a central server running that keeps track of all the game servers currently running - let me know if there’s any trouble with it, please!
Also, there are known sound issues on OSX and perhaps also some versions of Linux - we’d still appreciate any input we could get there, so please share any exceptions you encounter
Instructions are available in-game, and there’s also some stuff in the multitris help (not up to date).
LWJGL and Slick are both used.
Screenshots
The first two screens below are from a two-player game. The third screen is shows the score screen for a five player game. If enough players play at once, the board will scroll along with your piece.
As always, any input, comments and critique are warmly welcome!