Multitexturing Problems :/ [SOLVED]

edit: Solved It! ::slight_smile:

I got some weird stuff going on when trying to use multitextures.
For example this:


String extensions;
extensions = GL11.glGetString(GL11.GL_EXTENSIONS);
		
if( extensions.indexOf("GL_ARB_multitexture") != -1 && extensions.indexOf("GL_EXT_texture_env_combine") != -1 ) {
	IntBuffer temp = ByteBuffer.allocateDirect(64).order(ByteOrder.nativeOrder()).asIntBuffer();
	GL11.glGetInteger(GL13.GL_MAX_TEXTURE_UNITS, temp);
	temp.get(maxTexelUnits);
	for(int i=0; i<maxTexelUnits.length; i++) {
		System.out.print(maxTexelUnits[i] +", ");
	}
	return true;
}

Outputs, 16 zeros :confused:

Doesn’t my graphics card support multitexturing?? It’s a Sapphire X800GTO2.