Multiple Texture Coordinates

Hi

Can anyone tell me how to apply multiple texture coordinates?

I would expect something like:

GL.glTexCoord3fv(int index, float[] texcoords)

which leads to:

gl.glTexCoord3fv(0, texcoords[0]);
gl.glTexCoord3fv(1, texcoords[1]);

thx for any help
Daniel

Hi,

Bad guess but you can try with

glMultiTexCoord[1234][sifd][v](GLenum texture, …);