How important is it to specify the correct GraphicsDevice when constructing a GLCanvas on a multi-monitor system. Suppose I had a frame positioned on the secondary monitor, and I wanted to add a canvas to it.
Also, if subsequently the user dragged the frame from the secondary monitor over to the primary one, are there any precautions I need to take to handle this scenario? I wouldn’t have thought so, cos it seems to be happy, just asking out of curiosity.
Finally, how well does JOGL support environments that have more than one graphics card (not talking SLI here). Suppose I wanted to run a JOGL app across 4 monitors using 2 PCIe gfx cards (assuming none of the canvases would cover more than one display device), how feasible is this?