Has anyone else experienced this? I have a basic JOGL display and I have a function call that creates a seperate frame where the user can adjust settings, like lighting, rotation speed, etc. I move this option frame off of the window where the jogl display is being drawn and I can manipulate the controls in the frame just fine. However, when I rotate an object in the jogl display frame the other frame flickers as if its own paint method is being intercepted by the GLEventListener I created. Will the GLEventListener intercept all painting methods for everything in an app? I even overrode the paint method for the option frame and put a println statement so that I could see when it paints itself, and it’s not being called. If I comment out the display() method call then it’s ok.
Thanks for any help with this confusing issue…
Bolt