Hi
I’m getting my physic engine better and faster, and now I’m trying to implement better collisions.
Now I check for collisions and for each I apply an impulse to stop the object in that direction.
I apply impulses in a serial way: COLLISION->IMPULSE, COLLISION->IMPULSE…
No matter how many collision points there are in a single frame.
But making tests I’ve discovered that the order I process collision points (also in the same situation) make difference!
I’ve understood why this appens (one impulse influences the next) and I want fix this.
Anyone knows how to handle multiple collisions in a one frame???
There is some site about this topic?
Many Thanks