Hi!
I have tried to use multipass rendering to render two BranchGroups: A & B, so that group B is rendered on top of A, but with no luck… :-
Is it possible to achieve? Should I know something specific about usage of MultiPassView etc…?
My problem is that I actually can achive the order but strangly only when I set to render B in PARALLEL_PROJECTION.
If I set A to render in parallel - then A would be rendered on top…
And finaly, when I set both to perspective - they are rendered just as there are no multipass (or probably I’m putting different meaning to multipass ???). For example if I have cube and sphere in the same location - I can see how they overlap as in normal rendering… (See the picture), though they are in different rendering passes. Is it correct behaviour?
Bohdan.