Multicast

Hi @all,

in my multiplayer game I use Multicast to anounce existing games to the public. This work fine in LAN, but I can’t see my games in the internet. I googled about Multicast and read that Mulitcast is not supported by most of the ISPs. Is Multicast the wrong way to anounce games in the internet?

How are games announces in Starcraft?

Cheers,

Torsten

You need a central server that coordinated all clients.

Hi,

I already have a central server. This server is used as logon server, but the games are announce via Multicast.

Cheers,

Torsten

Sure u do. Clients need to notify the server about the games.
Then other clients will know about them via same server.

Ok, so you suggest to use Channels and non blocking I/O instead of Multicast?

if its a public announce whats the problem with a dynamic page spitting out csv or xml?