Hi ive augmented the terrain demo for a project im doing and i need to display tiled textures on the terrain where each of the textures is different.
Currently the terrain shape is a single shape3D object, is there any way of tiling multiple textures to the same shape3D object or do i need to split the terrain into multiple shpae3D objects.
The reason i want this is that im creating a procedureal texture from an array which typically is between 1024 * 1024 and 2048 * 2048 in size and mapping that to the terrain, but the graphics card i have to demonstrate the program on can’t handle textures over 512.
Appreciate any advice 