Mud Mines

Here’s a prototype I’ve been working on for the last few months so far you can walk around exploring and finding items which are generally used for wrecking the map. I’m thinking about changing the scenario and aim of the game since it has changed quite a bit from the initial idea. Any comments would be appreciated.

http://www.cosmicmenace.com/games/MudMines.jar
You can press F1 to toggle full screen.

Edit: fixed broken download file.

i get the following error when i launch the game (im on mac):

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't set display mode 1280x720, fullscreen: true
	at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:148)
	at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:138)
	at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)

but other than that it looks great, reminds me of Factorio. What is the aim going to be? escape the planet?

I’m on windows 8, with java 1.8.0_45 and game run. I just press new game and receive a NullPointerException:

I think it’s a common problem when fixing screen resolution in code

you can fix it with code below…from http://forum.lwjgl.org/index.php?topic=4991.0

Dimension screenDimension = Toolkit.getDefaultToolkit().getScreenSize();
cfg.width = screenDimension.width;
cfg.height = screenDimension.height;
cfg.fullscreen = true;
cfg.x = -1;
cfg.y = 10;
cfg.resizable = false;
cfg.title = “Mud Mines”;
cfg.fullscreen = true;

cfg.foregroundFPS = 60;
cfg.backgroundFPS = -1;