hi all,
first thanks for this wonderful resource for java-game-developers.
i am currently working on a simple point+shoot game in java. And i have 2 questions
regarding the implementation :
Serveral coke cans (100x100 pixels) are running from left of the screen to right
of screen while rotating (fullscreen). Your mousepointer is a crosshair and you have to
shoot the cans. Depending on where u hit them they explode or get scratches etc.
and now the questions :
-
is the java2d-api perfomance fast enough to handle the rotation of multiple “cans” on
the screen or should i use an image animation with pre-rotated “cans” -
what’s the best way to handle the click/hit-areas on the “cans” while they are rotating ? (Shape->Poly ?)
Hopefully this posts fits into the right section of the forum … and excuse my bad english …
Thanks,
bibo