So I’ve made about 20 different games in the past year which all use simple pixel art. It’s time to move on. My next project is a type of top down shooter where the player will have a full 360 range of motion (not appropriate to use pixel art for this one). I’m not sure how to start… I have heard of vector art, but I’m not sure how easy that is with Java (I am not interested in learning how to use a graphics library like LWJGL, but I would be willing to learn if that is the only option that makes sense). I would appreciate it if someone could point me in the next direction, or to a tutorial on more advanced graphics with Java.