hi
i’m wondering how i should implement a moving object at best.
To have a fluent animation, i thought i should use an alpha interpolator on a path. The path is a sort of come & go due to regular collisions, and thus the path can be computed in advance. The first problem is that this movement can be interrupted at any time, but i think that won’t be really a problem. The other one is that i would like to play a sound on every collision, but how do i know when & where they take place?
How should i do? Or should i proceed another way?