I don’t want to limit my game to 60 FPS, as I would rather allow the game to refresh the screen faster giving the appearance that it is more smooth. Obviously, however, this means I need to make all my objects movement account for any FPS. More fps = everything moves faster; So how would I create a “coefficient” of sorts that I can use as a multiplier to slow down movement based on fps?
How would this same thing work with gravity, and friction? Friction isn’t really a multiplied effect, and I haven’t gotten that far in my physics class at school.