Hi.
I’m writing a simple game as a learning project for using JOGL, and have a problem with the mouse pointer - when the pointer is over the canvas, it flickers. It looks like it’s either only being drawn on one of the page buffers, or is only being drawn when it moves, or something like that.
I do want to use the pointer in the game, and want to use the standard pointers (the pointer and the hand) rather than create a custom pointer.
Everything else is working fine - it draws beautifully, recognises the mouse and keyboard events etc.
How can I stop the flickering ?
Cheers
Edit: just tried it with custom cursors instead - I get the same flickering, but also the cursors are then drawn noticeably larger than actual size