Hi
We breifly touched on this subject before, but I’m nearing done on the linux version so I was hopeing for some clarification. Currently the windows version returns -1 to +1 for ball movement on the mouse, the problem with this is it is digital, imagine it used for mouselook (quake style) you would get very strange movemtn, you would be moving or not, no speed changes with change of mouse speed, it needs to be more analog, they way I have done this for the linux version is to add up all the values from the events at the native level and return that, this often ends up with much more variable values based on the speed the mouse is moved. I currently have this disabled so the linux version behaves the same as the windows one (whats the point in a port of an API if they play differently). I don’t know if its possible under direct input as I don’t know much about it, but it seems to me to make sense. What do others think?
Cheers
Endolf