to be more exact diagonal tiles.
by now I just have a engine which is like 2D sidescrolling but you cannot go up or down… unless you jump
you can just walk on a flat surface
This is due to the fact that I check “if player walks, would he collide with a tile? if so you cannot walk any further”
so in some way I would have to make sure you can go up/down diagonal landscapes
my question: what is the general approach to this kind of problem, using tile sprites ?