Moon Lite

Hey, this is a game I am currently developing, it’s a 2D survival game with much Fighting Action and many different Characters to play :slight_smile:

Features:
:heavy_check_mark:Multiplayer (100%)
:heavy_check_mark:Inventory/Item System (100%)
:heavy_check_mark:Chunk System (100%)
:heavy_check_mark:Infinite World (100%)
✘Fighting System (0%)
:heavy_check_mark:Place/Break Blocks (100%)
:heavy_check_mark:Crafting System (100%)
✘Skill System (0%)
:heavy_check_mark:Collision Detection (100%)
:heavy_check_mark:Smooth Movement (100%)
:heavy_check_mark:Smooth Animation (100%)
:heavy_check_mark:Fitting Textures (100%)
✘Monsters (0%)
✘Items implemented (10%)
✘Characters implemented (5%)

Additional:
5/20 Characters drawn
0/20 Characters Completed with Skills
13/13 Materials drawn with Items
1/13 Materials as Ores Implemented

There will be one Character unlocked at first and the rest will be unlocked through achievments. (For example Defeat the Boss, accomplish 10 Sidequests, Kill a Dragon etc.)

Youtube Channel: Seiya02

Latest Video:

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There will be one Main Quest and some little Side Quests given by Villagers (Under Ground Villages are Planned) The Main Quest will most likely have to do something with traveling to the Bottom of the World and defeat a Unique Monster there. And Side quests are for example: Defeat Amount of Monsters, Collect Amount of Items, Reach some Level, Rescue somebody etc.

There’s Basically 7 Attributes:
Health - Clear what it does Cheesy
Attack - Melee Attacks Damage
Dextertity - Ranged Attacks Damage
Intelligence - Magic Attacks Damage
Armor - Defence against Melee Attacks
Evade - Defence against Ranged Attacks
Resist - Defence against Magic Attacks

And for each Level the Character gets 2 Attribute Points he can set on whatever he wants

Each Character has a Unique Skill set of 3 different Skills and a passive, and on every third Level he gets a Skill point to learn or improve one of the Skills. Some Characters have Skillsets that only work if you play with one specific weapon, for example when the character shoots a fire arrow on the next attack he has to be fighting with a bow, it won’t work otherwise :slight_smile: In this case you could still play melee and just switch to the bow for the skill to set the enemy on fire and then switch back to your sword because you have more Attribute points set for Attack :slight_smile: