Thanks! Yeah, portrait mode is fantastic for coding! Only problem is then the lack of horizontal resolution, so you are kind of forced to go to about 24" unless you use a second monitor for tools. 24" is a good size and 1200 pixels wide quite decent.
I have a lot of problems with repetitive stress syndrome from computers and trauma from Brazilian jujitsu, so I pay attention to ergonomics. I had an MRI done on my wrist last week. It was horrible, they had to inject the wrist multiple times with contrast. I left there hurting more than when I came in, and with a huge lump of contrast under my skin! Haven’t heard if they found anything in the MRI, they are supposed to call any day now.
Aaaanyway, you should never look up when using a computer. The monitor should always be in the bottom portion of your field of vision. Looking up ruins the nice curve at the top of your spine. If you draw a line straight out from your eyes, it should hit the monitor no more than 2" from the top of the screen.
The desk arm lets me sit the monitor all the way on the desk, normally the stand would lift it an inch or so. Also I have a very thin desk and my chair adjusted so my knees are hitting the under side of the desk, this puts the keyboard basically in my lap so I have > 90 degree elbows. Even with this setup raising me quite a bit, my eyes are still about 7" from the top of the monitor. I guess this makes sense, since the new monitor is 5" taller than the old 24". I’ve only been using it for a few hours, but I do find I have to look up sometimes, like to click a Firefox bookmark with the mouse or whatever. I’ve been trying not to move my head up.
Honestly, I put a lot of thought into the purchase and I knew the 30" was going to be a little bit too big. A 27" at the same 1600x2560 resolution would be better. Dell is the only one that makes this, and I would have got it except it was the same price as the 30". After much deliberation I decided to go for the big boy.
Dragon is the codename for a turn-based/realtime hex map strategy-ish game. It uses Skorpios and KryoNet, and I intend it for Android and the desktop. It’s pretty early in its life and I’ve been neglecting it for weeks. A little too early for a screenshot! All I really have is an ugly hex map and the ability to move guys around and whack each other. Most of my work has been put into the foundation. I have tons of sprites, which is what all my posts weeks ago about efficient sprite storage was about. That turned into the “IMG” file format which is JPEG+alpha information. I also built a really sweet particle editor, which is checked in as a tool under Skorpios:
http://n4te.com/temp/sick.png
I plan on having lots of killer particle effects. I sort of stalled after that, been busy with other stuff and haven’t been motivated to come back to it.
A fellow JGOer has GDX, which is similar to Skorpios and probably a bit farther along. So I should probably join forces, work on the lib, and port my game to it before moving forward. I’m supposed to receive a Droid or Nexus this week, so I’m thinking that will spark my interest again!