We would like to invite all mobile games developers to present their games though our servis http://nitrooosoft.com. We are also looking for any available selling channels for our products. We believe that such kind of information may be useful for many developers. Best regards to all of you.
I think there’s another category that would be better to post in - perhaps Business? Anyway, I’m guessing you’re Polish, but you ought to run a spellchecker/translator over your website if you want to sell to english-speaking people - some words like “grate” where you mean “great” stick out like a sore thumb.
The games you have already look nice enough although far too few, but… Why would a developer want to use this service instead of something like Revolution (which gets hundreds of thousands of purchases a day, and has been in service for several years)? I’m not saying they shouldn’t, but you are charging a huge royalty (50%) and don’t seem to be justifying it.
Your site has no traffic rankings at all on the major things for measuring this, which suggests you have very few hits - so why would a developer want to use your site (if you don’t have hundreds of thousands of hits, the chances of them making a sale are miniscule)? What do they get out of it? I suggest you put a lot more effort into your sales pitch - make it so that developers read it and think “YES! I want to do this!”.
The site is nicely designed, but…the idea is trivial for anyone else to do, so you really need to stand out a lot more :-/ IMHO
PS: if you had some special link to Polish-speaking games players, perhaps if you were to translate submitted games into Polish (this is easy to do using java’s internationalization on J2SE [BUT I have no idea what it’s like on J2ME :(] if the games developer writes their game properly - you just take a list of messages and write a text file containing the polish translations)
Or if you set up a partnership with some large Polish-speaking market (perhaps a Polish magazine or something).
Just ANYTHING to make you stand out from the crowd, something to give you a unique selling point (NB: if you were to offer to take a game, make a patch for it so that it was in Polish, and market it to a large Polish market then I would personally sign up straight away, even with the huge royalty rate)
PPS Sorry if you’re not Polish - I just thought I recognised some Polish words in your HTML source :).
Thanks for your reply. Yes we come from Poland. We don’t want a developer to use our service insted other services. We would like to offer him an additional selling channel. We are interested in a non-exclusive distribution partnership, based on a revenue per download level. You asked “What do they get out of it?”. The answer is: “They can’t lose. If there are no sales, nobody earns”. We started our online shop just one week ago and we will do our best to make it a good distribution channel for our and other developers’ products in the near future. We think that developer’s revenue of 50% is fair. We know that developing a game is as difficult as selling it, and what is more, we split other 50% between us and webmasters who we would like to pay for promoting our service.
[quote]We think that developer’s revenue of 50% is fair. We know that developing a game is as difficult as selling it, and what is more, we split other 50% between us and webmasters who we would like to pay for promoting our service.
[/quote]
But…here’s the problem: you don’t seem to be doing much to justify that 50%. IF you were able to say:
- we run a marketing campaign which reaches 30,000 people every month
- we have full-page advertising in magazines aimed at the youth market (18-24 years old)
- …etc
then you would be showing how you’re doing something to make a 50/50 split fair.
For reference, I’ve seen people selling the same service where they do a lot more marketing and promotion, and the split is more like 90/10 to the developer (I’ve also seen a similar service where the split is 40/60 to the developer).
Of course, all this is just my personal take - if you get a stampede of games developers with great games, feel free to come back and show me how wrong I was ;D. My guess is that you’re not going to get much business at the moment.
I have 3 mobile games I want to sell, but I won’t use this site because
1 - 50/50 is too much for me, I don’t know if I could take that unless the service was very good
2 - you seem to have 0 sales on your site. Until you have some popularity, I wouldn’t agree to the bother unless I was going to keep at least 70% of the profits.
so 70/30 Developer/Publisher I would do as the site is right now most likely, but I’m not the only voice in the company