I find it funny that I just read an article that made fun of people who post “I am going to write the best MMORPG ever, what language should I use?” and then the thread below this one does it.
OK…I’m planning on writing the CRAPPIEST MMORPG ever! I’ve done C/C++, and I’m converting from J2ME game development…so technically I’m new to Java game development. So, a couple questions if anyone can enlighten me.
- Is it possible for a single server to manage hundreds of connections at once? I’ve heard that you might use multiple servers, in separate “rooms”, to manager it. I’m going to have “rooms” to keep down the info people get, but one Java server process will manage everything.
The system won’t be huge…but there could be hundreds of people on at a time. Could i run into an issue? (Bandwidth won’t be excessive…just movement, chat, and some other details…no fighting, etc.)
- If you were to make an MMORPG that only tracker a player moving in a 2D environment, what might be a simple way of accomplishing it?
I’ve seen lots of articles that talk in generics about more complicated, real-time systems. My system doesn’t have to be pinpoint real-time, there could even be a delay like Maplestory. Anyone know of any simple tutorials on the topic on the net.
Google fails me.
- What’s the best Java graphics book for 2D work. Are there any for Java Internet/MMORPG gaming? (aside from the one on Java 1.0 I had years ago
)
Thanks in advance…hope the questions aren’t too vague!