Mipmaps can be pretty
I made images downscaled to 20px from 640px, using different colors. I think it looks cool.
Mipmaps can be pretty
I made images downscaled to 20px from 640px, using different colors. I think it looks cool.
Somebody move this to the What I did today thread, and move this comment to the chitchat monster.
I think this is a good topic!
I really like reflections, and when light refracts into things.
Real world example of Snellâs Law:
Iâm even more interested in translating real-world camera features into OpenGL (like different lense properties and exposure, ect.) toddyhancer is legendary for making good looking games truly âphoto-realisticâ.
Light isnât something im typically fascinated with, but I am fascinated with breaking light norms. For example, if you bend light around an object, you canât see it -its invisible! I heard from a past teacher they made dime visible (whoever they could be are some scientists somewhere.) another one would be some sort of light eating device.
This actually ggives me an idea for something that mods the surface of objects to make them appear to have detail, but touch smooth. A dynamic thing, too.
I do agree that ball is pretty cool looking.
So a black hole? Or a just a dark surface xD
A black hole wonât do, but a device that transports the light somewhere will be perfect. If light doesnât bounce off something in abundant quantities, then something is non-existant. I wonder what that would look like.
HopefullyâŚ
glClearColor(0f,0f,0f,1f);
or
glClearColor(1f,1f,1f,1f);
Whichever one is black. I havenât ever remembered