It sounds like mipmapping via GL_GENERATE_MIPMAP isn’t hardware accelerated on that chip. To be honest I’m not sure under what conditions it is hardware accelerated. I’ve seen situations on my laptop’s graphics chip where GL_GENERATE_MIPMAP was running extremely slowly for non-power-of-two textures. This seemed to happen because we were briefly considering having OpenGL 2.0 support to be sufficient to enable mipmapping for NPOT textures, but it seems that the availability of the extension GL_ARB_texture_non_power_of_two is a better indicator of whether the hardware has true support for NPOT textures, including mipmap generation.
I suspect you would find the same behavior attempting to render an arbitrary NPOT texture for the first time.
I don’t have any good suggestions at this point. The ideal thing would probably be for JOGL to figure out more precisely when using GL_GENERATE_MIPMAP is a good idea. Failing that you can probably make a guess based on the GL_RENDERER whether you should try to enable mipmapping for the TextRenderer.