The game has grown quite a bit since then. Update (1 Dec 2014): It now has a grand total of four dungeons.
I’ve also ported it to Android and Ouya.
The restrictions from the contest still hold: the game uses a resolution of 40-by-30 pixels, and 16 colours (from the 64-colour EGA palette).
Controls (keyboard): Use Q,K,S,P to walk around the dungeons, and Space to fire your crossbow. (Some alternative key layouts are given on the webpage.)
If you get stuck in a dungeon you can press ESC to quit it (and try the other dungeon if you haven’t already ).
Game progress should be saved automatically.
Thanks for playing, you tiny heroes!
[s]Feedback: I find it hard to judge if the game’s puzzles are too difficult or too easy (or too boring, too repetitive, too obscure, etc.) so any feedback you can give would really help me to tweak the game. If you get stuck in a dungeon, tell me where. Or if you complete a dungeon, let us all know so we can applaud your skill.
For the Applet, I’ve tried a bit of an experiment to hopefully make it easier for people to give me feedback. If you’ve got the Java Console open (you should be able to open it from the “Advanced” part of the Java Control Panel) then the game will display a cryptic string, such as
when you complete a quest, or when you quit a quest by pressing ESC. This string is a munged-up record of roughly where you spent your time during the game, and where you were when you died. If you post your strings below (or message or mail them to me) then I’ll hopefully be able to build up a picture of where the difficult bits in the game are.
So if you get stuck, don’t rage-quit. Open the Java Console, press the ESC key to abort the quest, and send me the magic string. That way you’ll be showing me exactly how frustrated the game has made you.[/s]
4 Feb 2012: Links added to Android version
13 May 2013: Removed ‘Feedback’ section of original post. Added link to Dungeon #3 Beta.
14 July 2013: New version released.
30 Aug 2013: Now on Ouya.
1 Dec 2014: New version released with four (four! so many!) dungeons.