Im trying to make a mini map that is simply the graphics page I am drawing on scaled down to a certain part of the screen, obviously leaving the full image up. It is just going to show the parts of the graphics page that are drawn off screen. I can seem to figure it out though. I am using slick so you all know. If i wasn’t using slick, I’d be able to do it as I’ve done it before, but the graphics and images in slick seem to be much different to increase speed, but its screwing me up -.-
Basically what I tried to do was create an image, and a graphics page, set the image and graphics to be identical, so whenever I draw on the graphics, it sends it to the image (graphics = image.getGraphics()) and then just draw the game to the graphics page, and draw the image to the screen, and draw the image again, but smaller on the gui. Any help is much appreciated.