If you’d really like to see someone else in the game feel free to ICQ me when you get a free moment.
Kev
If you’d really like to see someone else in the game feel free to ICQ me when you get a free moment.
Kev
New version uploaded. Additions are:
a) A new map, its not meant to be great but it should be contained, if you find a way into the void, let me know.
b) Chat tidy up, you can’t dump raw HTML into chat any more, the font is nicer and I’ve added a command system.
/ me - emote
/bug - logs a bug
/idea - logs a idea
/recall - jumps your character back to the default location
/who - tells you who’s connected to the server
/morph - morphs you avatar into a different character (be warned this is permanent). Try “/morph prof”
/pos - tells you your current position according to the server
Many thanks to those who have been popping by, the time is much appreciated.
I’ll be around for a short while now if anyone is awake
Kev
Ack, I’m at work right now, but I’m usually up pretty late, which is early for you. Next time Im at my computer and I see you on ICQ, I’ll see if you’re up for some testing.
oh man!!! Well, Im still up for a couple more minutes if you happen to catch me, otherwise maybe later in the day
Ok, that’s pretty darn smooth. =D
Nice job. =)
Almost rock-solid 28 fps (very occasionally hits 27 or 29); there’s a slight non-smoothness, which I guess is caused by this <30 fps? (same 1ghz GF2 machine as before).
Diagonal cursors are blacked out instead of yellow.
character moves glacially slowly :).
You’re a linux user arn’t you
Diagonal arrows, god knows!!! Linux doesn’t seem to like the images which are correct as cursors.
I’m also really surprised by the performance. I had a guy (Owl) on at the weekend, he’s got a Celeron 600 and voodoo 3 running linux and got pretty much dead on 30fps all the time, although I think he was using 1.5.
Character movement, yeah I’ve kept it slow for now, I’ll probably add a endurance limited run soon (hold shift maybe).
Markus, high praise indeed coming from you.
As always, thanks for trying it out, hopefully I can make it better as time goes on (instead of my normal destroying the whole thing :))
Kev
18fps :-/
GeForce 4 Ti, WinXP, 1.4.0 VM. For it to be going that slowly I think you’re doing something wrong somewhere. Scrolling and moving is painful at that speed
It could be the 1.4.0 VM, although I’d still be suprised at the speed.
I’m running it on 1.4.2 VM, on a 1Gz with onboard Intel graphics and getting 30fps and thats with running a local server.
EDIT: If possible, could you try the new VM and if its better then I’ll force a 1.4.2 in the JNLP.
EDIT: Or it could be timing issue I suppose, although I run it on XP all the time and use GageTimer so I’d expect this work. You should be stuck on exactly 30fps.
Kev
1.1 ghz, amd geforce 2 java 1.4.2_03 Win 2k
30fps constant!! very nice.
[quote]You’re a linux user arn’t you
Diagonal arrows, god knows!!! Linux doesn’t seem to like the images which are correct as cursors.
[/quote]
One of those PNG problems perhaps? (assuming you’re even using PNG)
Me too. I agree it looks like a timing problem: Why does it stick to 28, instead of 30 ???
PS I’m using 1.4.2-b28, not 1.4.2_03, which obviously are completely different VM’s ::). Maybe - just maybe - this is part of the problem. I’ll try it on 1.5 beta if I get the spare time
For those who are interested, I’ve just uploaded a new version
Externally:
Internally, the network code is much more clever. Only sends “local” updates. Only sends updates when updates have actually happened. Hence, it’ll probably have bugs
To those who have logged on and had a go, cheers, its been very useful. A few people seem to have discovered the /bug and /idea commands. Feel free to use them so far its been really useful stuff.
Finally, I’m sorry, you still can’t get in the Inn, its next on my list.
Kev
Some more updates, you can now read the signs and enter buildings. You can finally enter the Inn!!!
No bar keep as yet, or bar for that matter. Next on the list.
It took a while since its implemented as a generic action system.
Kev
I had a bit of trouble getting out of the inn, had to move the guy back and forth till he found the door.
I’m running 800x600 res and I couldn’t see the chat entry box - if it was there.
Why do I need to register and supply an email? Seems to be overkill for a demo…
No one else was on but it seemed to run smoothly over my dial up connection. Good job!
Yeah, its to do with the operation distance that was defined for the door. Hopefully its just a configuration error.
Ah, hadn’t thought of this Currently you could try running in fullscreen mode. I’ll add a non-decorated window mode option aswell.
Tbh, you don’t actually need to specify an email if you don’t want to. Its more if I see your client cause an error on the server I could mail to ask you how you managed it
Actually, I was on, but wasn’t awake. If you didn’t see anyone else moving then you probably didn’t get any traffic, but thanks anyway
Kev
I have seen the inside of the Inn, and it is good!!
Coming along well, gj Kev
Thanks to the group that logged on at the weekend, there were 6 guys wandering round (which is as close as I get to a load test atm). Unfortunately I missed it
Hopefully the new version (that is uploaded) will fix the issues you raised (apart from a certain graphical glitch with house roofs)
Kev
Anyone who’s interested, the game server will be down for a week or so. I’m moving house so I’ll also be without net connection.
Not sure how I’ll cope
Kev
BOINK!
The house move is complete…phew and with luck the server should be back up… hopefully I can back to developing stuff now.
Kev