[quote]Unable to run it on my windows xp computer
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I have absolutly no idea where that error come from :(, very strange stacktrace, does you JVM was already started, maybe by anther Applet ?
[quote]Yes I also agree with these comments about the unnatural controls.
I wouldn’t be surprised if the cause is that you don’t want to/ can’t (Robot permissions) lock the mouse into the applet which is what would be required to have traditional FPS mouse control.
If implemented using Robot you would have to press a button to regain access of your mouse which might be a little annoying in a non-fullscreen web browser game.
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You are right Robot requiere a signed applet and Java above 1.3, I will add it but only as an option (same as hardware rendering), I agree wth the fact that control is disturbing, maybe playing the “futur” game drunk will help
[quote]It’s MUCH better with the dead zone IMHO. It’s actually playable now, after you get used to it. Before that change, i felt like a drunk staggering around in the level. But what am i supposed to do? I saw one enemy right at the beginning, but it seemed to be stuck in the ground or something and i wasn’t able to kill it…
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not really supposed to do anything :-, I wanted a feedback on the control stuff to see if I keep it like this, I will review the current code and make it more clean then I will add some enemy units, but dont really have a precise idea right now…