To bring your thread back:
I have finally started playing Minecraft - I play it on the train to and from work.
I think it’s great fun, and I can see it becoming an amazing game in the future (of course, it already is in many ways). I am also very excited for multiplayer survival.
A few suggestions:
- The game obviously needs a tutorial of some kind. I needed to look up how to get started at all.
- Given how important light sources are, it’s much too difficult to make one by the first night. Similarly, finding one of the components you need to make light (I think you know which block type I’m talking about, without spoilers) seems totally hit or miss for new players. I’ve tried to help people get started and they’ve needed to restart 3 or 4 times before they find some in time.
- The difficult curve is pretty off. As soon as I was solidly set up (took about 2 days of in-game time) I had no issues whatsoever defending myself. The only time I’ve died since then was my first encounter with a green thing (I have learned it’s a creeper) because I didn’t know I couldn’t just hack at it.
- Now that I am actively seeking mobs in order to get their drops from them, I am finding it annoyingly difficult to actually locate them, aside from running around on the surface at the night which is dodgy at best because there’s no way to have portable light (that I have yet discovered). I think that it could really help to have either an item or just a HUD element that points (in 3D space) to nearby monsters, whether you’re seeking them out or running away.
– I would love just to be able to see the names of each block type. Like I did a certain something to some stone to make it look like maybe concrete, but I have no idea in the end what it’s actually supposed to be. - It would be nice to have some hints around for what crafting can be done. For example, the player could see something etched in the mountainside or something. Just a change that wouldn’t be obvious and won’t interrupt gameplay in any way.
- I’m assuming I hit the bottom of the world, but there was no way of knowing that - do I need a better pick to get through it? Hard to say.
- In general, I think the game could use more messaging to the player (at least in survival mode), as it feels very difficult to figure out right now. In creative mode obviously you want people to stumble upon things more, but seeing as there’s a challenge in survival I think this applies less.
No doubt you’ve heard all of those already from your 500,000 or whatever players.