Instead of actually going in space, I think it would be good just to visit other planets. Then the code change would be quite minor.
No, I punch the hell out of it, but the block doesn’t break. Same with trees. I just went back and tried again… holding the punch button down works. I knew I had to be missing something… now I get it! Carry on.
Excellent to see so much coverage…
Looks like we have a superstar in our midst guys…
AAaaaaaaaaaaaaahhhahahaha!
I laughed so hard I actually had tears! Uuuuuhm, this is my house… uuuuhmmmm…
Had an epiphany this morning about what Minecraft multiplayer could turn into: A first-person Settlers.
All of the roles (miner, toolmaker, lumberjack, fisherman, etc) are already there, players just need some incentive to specialise. This could be achieved with building patterns: build a structure to a certain design and it increases the efficiency of some task.
For example:
- Sawmill: Logs will yield more units of wood when crafted here
- Lumberjack’s hut: Bring an axe to the hut and it will be supercharged for 5 minutes, allowing trees to be chopped down more quickly, or the yield of logs to increase. The hut will have to recharge for 5 minutes after use
- Forester’s hut: Bring saplings to the hut before planting and they will grow more quickly and end up larger
- Blacksmith’s forge: Tools made here will last longer
- Pig farm: generates pigs when supplied with grain
- Guard posts: supercharge weapons and armour for a period: needs to be supplied with gold and beer
… and so on. The efficiency increase could be automatic or linked to a minigame, puzzle-pirates style. This would also provide a way for mobile phone players to contribute to the economy - they can’t run the full client (latency, phone performance, play opportunity issues) but they can operate the sawmill or forge by playing a minigame.
So you can either be the crazy guy who lives alone on a mountain and makes everything himself, self-sufficient but just scraping by, or you can be a sophisticated urbanite, part of a bustling economy that demands some toil but rewards with efficient defence from the aggressive monster incursions and greater free time to pursue your floating-castle-made-of-diamonds dream.
Its even on Australian TV!!
http://www.abc.net.au/tv/goodgame/video/default.htm?pres=20100920_2030&story=5
its taking over the world
This seems to be a really common newbie problem, I’ve seen about 50% of people I’ve introduced the game to do this. I’m all for leaving out tutorials until a game is mostly finished, but Minecraft could really do with a line of text somewhere to tell new users to hold the mouse button and not spam it.
It’ll be interesting to watch java and unity squaring up against each other - Go Markus!
Hmm, surprising lack of any reference to minecraft on that site
It looks pretty nice but I guess most of that is attributed to the Unity3D engine, guess we’ll see if a 2 man studio can keep up with Markus’s crazy development speed.
[quote]http://www.cubelands.com/
It’ll be interesting to watch java and unity squaring up against each other - Go Markus!
[/quote]
Sue! hehe…
Everyone wants a piece of the Minecraft cash
But I’m sure this has no chance to vs Minecraft so hopefully the go in their own direction.
The game could detect if a player doesn’t hold down the mouse button after a few minutes of starting play and show a message. Once you destroy one block, you get it.
We’ve added a whole bunch of things like that in Revenge of the Titans now. Like when Chaz’s girlfriend Jess was playing she didn’t even realise she could scroll the screen around - we detect a lack of scrolling after a few seconds and pop up a hint now. And so on.
Cubelands has the graphics that possibly Minecraft should have had. But then I have no doubt Minecraft will eventually be receiving some nice graphics too.
Cas
[quote]Cubelands has the graphics that possibly Minecraft should have had. But then I have no doubt Minecraft will eventually be receiving some nice graphics too.
[/quote]
I’m going to disagree.
Minecraft has quite a unique blocky/pixel look. I do like nicer graphics myself but I don’t think Minecraft should change now.
sure the pixel are wanted in minecraft but smooth texture may be a bit “less tiring” for eyes, may be more attractive on screenshot too (it would have been nice to have an option to select between smooth and pixelated textures)
You can pretty easily install mods to get different looks. I have one that looks like it came out of an SNES RPG, it’s quite pretty. I think if Markus improved just a few of the textures and otherwise made it easier to install mods (still is up to the power users to do it), then that would be enough.
I showed Minecraft to few of my friends and they all said it’s not worth playing, because they don’t like the graphics of it…
weird, it never bothered me…
I played it with an enhanced texture pack (Painterly Pack), but now after the update I decided to stay with the original textures…
kulpae
Was there an art update?
The big issue with the high res textures is that they can’t animate.
What Markus actually has to watch out for is Zynga.
Cas
I bought the game and did this aswell… It took me 5 hours in-game 8)