Hello!
I’m considering reworking my engine to use only OpenGL version 3.1 (core) features and thus I need to upgrade from JOGL 1.1.1 to 2.0.
If I get a
GL3 gl = drawable.getGL().getGL3()
and use it, that’s all I have to do about the profile? Or do I need to do something more?
I’ve read in this topic http://www.java-gaming.org/index.php/topic,21485.0.html (very useful) the following lines:
drawable.setGL(new DebugGL3(drawable.getGL().getGL3()));
GL3 gl = drawable.getGL().getGL3();
Is that to get exceptions (good for debbugging) or does also set the core profile?
The last question: Any tips on upgrading to JOGL 2.0 (tutorials, known bugs)?
Thanks