[quote]What problems are you actually having?
If you’re so inclined you can set up the coord system identical to Java2D (just shove the right params to glOrtho). Equally you can always ignore the matrices and camera stuff and just do things manually like you would for Java2D.
[/quote]
I do use a matrix under Java2D, the default matrix which I use as a camera and it centers on my player which moves through the world.
People that keep saying that you can setup a system like J2D with glOrtho have never actually said anythig more than that.
I’ve tried, I’ve failed.
I’ve looked at other people’s code, it doesn’t explain.
I get what the first 4 parameters do under glOrtho but no one has explained what the last 2 parameters do. Under GL docs those last 2 parameters in the glOrtho method are called “near” and “far”.
Great explanation isn’t it? That’s all I know because that’s all what the docs explain.
I’ve looked through the GL red book and couldn’t find an explanation either.
I’ve come to the conclusion that either vague explanations are good because everyone except myself can understand them, or everyone in the world is conspiring against me.
Take your pick.