Midp1 effective collision detection

Well, It’s all concerning this game, so to get the big picture of what i’m talking about play the applet addressed there (btw, it takes a lot to load). The 4 white dots on the ship are “hot spots” for a bounding rectangle collision detection, you’ll see it is far from acurate.

Collision detection is a quite important part of the game, as far as it’s the most frecuent way for dying. In Midp1 i can’t (without writing a decoder miself) get the pixel data from an image, so pixel-perfect cd is seldom an option (despite it will seriously hit most devices performance).

Am i wrong about pixel-perfect cd? What other way may i take in consideration?

[quote]applet addressed there
[/quote]
Applet addressed where?

[quote][edit ²] Applet emulation playable here
[/quote]
in my 2º edit to the post :stuck_out_tongue:

lol it seems that the game blinds whoever sees it ;D, i posted it more than a week ago and i have had no reply, not even a “this game is crap” lil’ comment

I hope the code doesn’t turn mad anyone who read it, in a necronomicon-ish way :stuck_out_tongue: