Methods for Linking Multiple Maps using Tiled Map Editor?

I started a small game using LibGDX and Tiled.
I’ve got the game rendering the map, what I’m trying to figure out is a way to link multiple maps - as in when the player steps on the edge of the map, or the entrance to a building - I’d like to load a different map. I’m not looking for anything specific, just some high-level ideas or suggestions on how this can/should be handled or how the logic should look. I know in Tiled specifically you can set custom properties for a tile, which seems flexible enough to do what I want, but I’m at a loss on how to actually implement what I’m wanting through this feature.

I haven’t found any good links/tutorials online to do this.

Any suggestions?

EDIT: I’m thinking the solution isn’t a tile property, but another object layer specifically for connections, and then just come up with a way to reference another map/connection object layer through the naming schema.