Method glClientActiveTexture not available problem in TextFlow demo

I have encountered a problem running the TextFlow demo on a Win XP Pro PC with Intel 82810E built in graphics, the 7/23/02 driver 6.13.01.3196 (which I believe is the latest).

The application throws GLExceptions: “Method glClientActiveTexture not available” and does not display anything. All of the text related demos (and my own application) have the same problem.

Has anyone else encountered the problem? Is there a workaround? The demo claims to need no special capabilities.
pdj

It turns out that this code was incorrect as written and the correct fix was simply to remove the call to glClientActiveTexture. Filed and fixed as Issue 332. Fix will be in tomorrow’s nightly build.