Meteor Smash - Endless Arcade Tapping Game for iOS and Android

Hey everyone,

I’ve just released my first game. It’s called Meteor Smash and it’s available on Google Play and the App Store.

Here’s the link to the website: http://meteor-smash.com
The link for the Google Play Store: https://play.google.com/store/apps/details?id=com.arcticsnow.meteorsmash.android
App Store: https://geo.itunes.apple.com/gb/app/meteor-smash-endless-tapping/id1062938401?mt=8

It’s an endless arcade game where you have to tap the meteors to defend the city. It’s quite challenging - be prepared for some action :slight_smile:
I used libGDX to implement it (which is brilliant - I’d really recommend libGDX!).
It was quite a lot of work and I’d appreciate if let me know what you think of it :slight_smile:
There will be lots of content updates very soon and it’d be great if I could do this with some feedback in mind.

Thanks,
Julian

Hey, I think the game is very very pretty! (Noticed those little cars driving around down there. Very minuscule, but thats the reason I’m writing this post :stuck_out_tongue: ) The GUI on this game is very polished. You definitely took your time working on the flow of this game. I appreciate that. I happen to be very bad at the game though. Here are my few tips:

  • Have the game start a bit faster. More meteors quicker. It’s gotta be action packed from the beginning to hook your audience.
  • The yellow meteors and such go way too fast! There is no way to hit the suckers. I’d slow them down and make them a bit more fair. Combined with the extra meteors from tip 1, you wont need speed, just pure overwhelming force.

That’s just my few cents. Keep up the good work!

Hey,

thank you so much for your feedback!
For some reason gmail marked all jgo emails as spam which is why I didn’t notice your reply earlier…
I’ve been “flip flopping” on the speed issue between spawning less but faster meteors and more but slower meteors.
I actually tried the latter one, but performance wise the particle effects wouldn’t allow it, so I went with the current approach.

Already working on the next title. It shouldn’t take too long :wink:

I think that is not the right call. First get gameplay right, then add effects. If an effect gets in the way of gameplay, change the effect.