I have a problem with my models not showing up the textures correctly.
The top left image shows a test model with the messed up texture. The bottom left shows the model in blender as it should look. The right hand images shows another model I made, loaded in exactly the same way, but for some reason does not have the same problem. I’m not sure if it is a model export problem or opengl code bug.
If anyone has had a similar problem before and can suggest something, that would be great.