I am currently working on a project that will eventually require skinned meshes and armatures. These are not terribly hard to implement in my program for the actual drawing, but the meshes will be artist created and I don’t want to have to write a modeler that is capable of exporting vertex weights and skeleton information. I’ve tried researching the common formats out there and none seem to have what I’m looking for.
I am wondering if there is a single format that can export:
vertex positions
normals
uv coordinates
materials/textures
vertex weights
initial bone information