Hi,
I’m new to JOGL. I’d like to do an animation that uses some live external data that influences the some meshes inside the animation. But, I don’t want to hard-code the mesh I’ll try to animate, so my natural question is:
Is there a library for JOGL that would render and animate a mesh, that was previously drawn in a 3D editor, like blender? By animation I mean basically moving some highlighted points in the mesh, that would drag some parts with it.
What I’m trying to do is to write an animation for our robot installation: http://nextlab.hu/1575MHz/ - so the mesh would be quite simple, basically one arm with 6 sections.
Akos