Mega Melon Adventure

A new one to throw at the wall here, Mega Melon Adventure:

https://dl.dropboxusercontent.com/u/1668516/shots/melon2.png

You take the role of the Mega Melon, rolling around the world collecting stars for some reason thats yet to be defined - probably to free your fruity friends (you might find an orange hanging around in the test level).

The game is primarily intended as an OUYA release but I’ll be adding a virtual control pad shortly for Android phone/tablet support to.

I’d appreciate feedback on everything and anything, but particularly any bugs you find in the current test level.

You can get it here: http://cokeandcode.com/melon/megamelon.zip

Cheers,

Kev

This is really sweet. ;D

I love the tile set, it’s really nice and the physics are nice and responsive.

The only thing i would say is that the controls are almost too responsive. Even a slight tap will send Mega Melon in the opposite direction making the more technical bits of the level quite hard. I’m using keyboard controls here though so seeing as this is targeted at Ouya, I guess the gamepad controls are much tighter.

Really neat little platformer :stuck_out_tongue:

Yeah, still tuning the controls atm, needs some more acceleration handling I think.

Thanks for the feedback! :slight_smile:

Cheers,

Kev

Why melon?

@kevglass
Great game! But what is that peach/orange/apple (played an hour ago, can’t remember) at the center of the level? I jumped around it, on it, under it, but nothing happened. Some NYI powerup?

@ReBirth
Why meat-boy in meat-boy?

The real question here is why not melon?

(@kev: Nice art)

The real question here is why not apple? why not strawberry?

Really nice game! I like the graphics and the physics.

For some reason the volume down / up keys on my keyboard makes the melon jump?

Looks lovely :slight_smile: I assume you’re using applyLinearImpulse to move the melon, I’d change that to applyForce (except for jumping) to make controls smoother.

Volume up/down probably map to some controller code - I’ll get that sorted asap! :slight_smile:

I tried applyForce and found it really uncontrollable - but I’ll give it another go now I’m further in - thats for the tip!

Cheers,

Kev

Just updated to include virtual controls for Android devices (except Ouya where it assumes the controller). All working rather nicely :slight_smile:

https://dl.dropboxusercontent.com/u/1668516/shots/melon3.png

Cheers,

Kev

Another quick update, tweaked controls, added timer:

Android: http://www.cokeandcode.com/melon/melon-android-2.apk
Desktop: http://www.cokeandcode.com/melon/megamelon.zip

Cheers,

Kev

I tried it on my Nexus 7.

It looks lovely, and overall presentation is great!

I found playing the game with the virtual joystick very annoying, but I don’t really know what alternative controls you could offer (have you tried tilt controls?). My Ouya should show up next week so I’ll give the game a go with a proper controller then. :slight_smile:

I didn’t always feel like the game window was big enough to let me see the hazards ahead of me. I don’t know whether that comes from scaling the game to fit different device aspect ratios, or just that my reflexes are old and slow.

The distinction between game objects and background isn’t as clear as it could be. In particular, I kept trying to jump over the rock shown in the screenshot a couple of posts back. Maybe you could fade the background images a little?

Finally, I know it’s just a test level, but I didn’t find that the level design really grabbed me. I can’t put a finger on anything in particular, but over the years I’ve jumped onto millions of platforms, collected countless stars/coins/whatever, and fallen into way too many pits - and currently Mega Melon didn’t feel like it was giving me a reason for doing that all over again.

Just tried it on desktop. It’s very nice ! I tried the first version you posted some time ago and I see that you have changed the acceleration of the melon in between. It’s much better/less frustrating now :slight_smile:

I also tried it with my PC plugged on my TV to see how it will be on a big screen ( 46 inches here ) as you are targeting the Ouya. It was a bit strange, I had the impression that the camera was too close to the melon. This makes the scrolling very fast and perturbing, also I wanted to see farther. I think you should consider to zoom out the view.

Otherwise it was fun to play, I did the level several times and my best timing was 25.7s :slight_smile:

Really cool game, the controls do seem too responsive, and what the f**k is the jump button?? :wink:
Overall really cool though, I’m eager to see where this goes!

maybe I am stupid or something but does he jump? I can’t jump?

Does he not jump on desktop? Do I need to put on android for better controls? or a controller?

Left Alt jumps.

Kev

oh, alt, I usually assume alt doesn’t do anything because it often times calls some shortcut key that I don’t want it too

I swear I tried alt before though!! but it works! Thank you!