MD2 - Blender to Xith3D

Has anyone here been able to use Bob Holcomb’s MD2 exporter for Blender along with the Xith3D MD2 loader? I am having problems getting the model’s geometry to display correctly, and I’m not sure what the source of the problem is. If anyone has gotten this working correctly, I’d like to know what steps were taken and which versions were used. :-\

The md2 export in blender is broken. You can follow this thread http://www.blender.org/forum/viewtopic.php?t=8237&start=0 on the blender forum to see what we are doing.

can anyone confirm which model formats work between blender and xith?

i can confirm that ase export from blender to xith import works, but is just to much hassle if you want to just have some geometry in xith cause the exporter doesn’t work if you don’t have a correct uv mapped model
3ds doesn’t work with one of xith’S importers (there are actually two 3ds loaders)
collada 1.4 import works (altough i don’t know which collada features crofts loader supports) but blender doesn’t export 1.4 compatible collada just 1.3.1
i haven’t been able to import blender created obj files which seems to be a bug in the blender exporter as other obj files load fine

so far …
Florian

probably different obj formats (importing obj from blender and than importing in AOI and then exporting obj should work, but I’m not sure anymore)

I can confirm that Collada 1.4 import works, and that OBJ loading works. However, it needs a bit of tweaking. The trick is to add yourself in your .mtl file the “map_Kd yourtexture.jpg” line because it’s missing when exporting from Blender.