Maya RTG or GE2 loader for j3d?

Anyone here know if someone has written or is writing a loader for Maya’s RTG or GE2 formats? I found an old discussion about writing such loaders between Shawn Kendall and Gregory Pierce on the Java3D mailing list, maybe that lead somewhere? :slight_smile:

I am working on an interactive art project in Java3D for my degree and might try writing such a loader myself to get multitexturing and advanced animation out of Maya. However, I am on a tight schedule and I really hate duplicating other people’s work. Maybe someone who has tried writing such loaders can give me some advice on what complications to look out for or can point me to some good 3rd party documentation on the formats? AliasWavefront’s documentation for the formats seem to come mainly in the form of source code for the native loaders…

As far as I can tell the j3d.org list of loaders is comprehensive- I’m sure you’ve found it, but the page is here: http://www.j3d.org/utilities/loaders.html

I do know about that loader page but I am also interested in unfinished loaders, information about attempts at writing such loaders, commercial loaders and loaders that have not been released to the general public but might be made available on an individual basis through some special agreement.