Hi Crew,
Ok… im having what i thought should be simple but i must be missing something.
I have a object in my world. (camera)
I represent its location using a Matrix4f.
I want to be able to rotate the object and then move it forward where forward has been affected by the rotation.
ie… rotate roll 45 degree then pitch 45 … forward is now 45 / 45 and move forward 100.
in multiplying my matrices however the rotation works fine… but the forward direction is unaffected.
(it will move forward ignoring the rotation)
so im clearly missing something that likely is very newbish on my part.
any help is appreciated.
j.